The Voting System - Apollo

The Apollo voting system is used when a Facilitator is not present. Once players have checked in, they can start the game using the voting system. If a game is started using the voting system, all players connected will be included in the game whether they have checked in or not.


Click here for a video on how to vote in Apollo


For voting to commence, the following criteria must be satisfied:

  • At least one A player must have checked in
  • At least 4 players must be present in the Lobby
  • Once the prerequisite number of players are connected and checked in the option to vote to start is enabled after a short pause
  • One player must trigger the option to vote using the Vote button on the console in the Lobby
  • The player who starts the vote can cancel the vote at any time
  • Players can only vote if they have already checked in
  • After placing their initial vote, players can toggle between “Yes” and “No” if their situation changes
  • To start the game, a “Yes” vote is required from 70% or more of the connected players
  • When the poll reaches the “start” criteria, a 10 second countdown timer will appear before the game start to allow for changes in the group situation, such as late joiners or drop-outs.

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