J-ETHICS User Journey

J-ETHICS is a psychometric application focused on developing honest and ethical behavior, willingness to speak out, prioritizing group safety, and ethical resource management. Measurement consists of both an onboarding survey that collects personality trait information, a post-game peer assessment, a selection of predictive metrics recorded by the headset, and the participants' own responses to the feedback they receive.


The Jenson8 dashboard is used by participants before, during, and after the workshop. The dashboard can be accessed by visiting https://vr.jenson8.com/. Participants will use their login credentials to access their account.


In the dashboard, participants will be able to:

  • Complete the pre-task questionnaire
  • Identify their player role and color for each round of Boomerang
  • Complete personal assessment questions
  • Complete peer assessment questions
  • View their final report

Pre-task questionnaire

Once participants have been registered for the session, they will take the pre-task questionnaire. 

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Here, will they will indicate the degree to which they agree or disagree with each statement using a 5-point scale.
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Boomerang Round 1

After completing the pre-task questionnaire, the dashboard will indicate that it is time to play the first round of Boomerang. The dashboard will indicate which color and player type each participant will be playing as for this round. Following gameplay, all players will rejoin together for a debrief session.

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Boomerang Round 2

After the debrief, the dashboard will indicate that it is time to play the second round of Boomerang. The dashboard will indicate which color and player type each participant will be playing as for this round. Following gameplay, all players will rejoin together for a debrief session.

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Boomerang Round 3

After the debrief, the dashboard will indicate that it is time to play the third round of Boomerang. The dashboard will indicate which color and player type each participant will be playing as for this round. Following gameplay, all players will rejoin together for a debrief session.

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Personal Assessment


After the debrief, the dashboard will indicate that it is time to complete the personal assessment. This is a brief survey on how you think you have performed over the course of the workshop.

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Peer Assessment

After the personal assessment, the dashboard will indicate that it is time to complete the peer assessment. This is a brief survey on how you think the other members of your team have performed over the course of the workshop. Once the peer assessment has been completed, the workshop is finished!

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Final Report


Following the workshop, a Jenson8 report will be generated. Jenson8 reports combine psychometric surveys, facilitator and peer scoring and advanced in-game metrics to produce a full, multidimensional report for each participant. The report will include an analysis of each of the four components within the application. For J-ETHICS, the report will include Integrity, Courage, Citizenship, and Judgement.


The Jenson8 report will include the following components for each of the four constructs within the application. 

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  • Construct: The report will first provide an explanation of the construct measured for the application, and indicate how the player performed in this area (example: "you show strong potential in your willingness to speak up and identify unethical behavior and demand accountability"). 
  • Potential Strengths: A list of potential strengths the player may exhibit during gameplay and in their everyday life (example: "Others regard you as particularly adept at making good choices"). 
  • Potential Challenges: A list of potential challenges the player may experience during gameplay and in their everyday life (example: "You underperformed in terms of sharing resources and acting in ways to protect the environment"). 
  • Action Items for Improvement: A list of actions that can be employed by the player to improve their performance in this area within their everyday life (example: "Continue to find ways to challenge unethical behavior in others, but in a way that brings the community closer").

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