J-LEARN User Journey
J-LEARN is a psychometric application focused on developing a learner mindset where individuals see failures and mistakes as opportunities for growth, rather than a reflection of their potential. Measurement consists of both a pre-task survey that collects personality trait information, a selection of predictive metrics recorded by the headset, and the participants' own responses to the feedback they receive.
The Jenson8 dashboard is used by participants before, during, and after the workshop. The dashboard can be accessed by visiting https://vr.jenson8.com/. Participants will use their login credentials to access their account.
In the dashboard, participants will be able to:
- Complete the pre-task questionnaire
- Identify their player role and color for each round of Apollo
- Complete self-reflection questions
- Complete personal assessment questions
- View their final report
Completing the pre-task questionnaire
Once participants have been registered for the session, they will take the pre-task questionnaire.
Here, will they will indicate the degree to which they agree or disagree with each statement using a 5-point scale.
Apollo Round 1
After completing the pre-task questionnaire, the dashboard will indicate that it is time to play the first round of Apollo. The dashboard will indicate which color and player type each participant will be playing as for this round.
Self-reflection 1
After completing the first round of Apollo, all players will return to the dashboard and complete one self-reflection question. Here, they will be able to type a response about their performance in Apollo.
Following the reflection question, all players will rejoin together for a debrief session.
Apollo Round 2
After the debrief, the dashboard will indicate that it is time to play the second round of Apollo. The dashboard will indicate which color and player type each participant will be playing as for this round.
Self-reflection 2
After completing the second round of Apollo, all players will return to the dashboard and complete one self-reflection question. Here, they will be able to type a response about their performance in Apollo.
Following the reflection question, all players will rejoin together for a debrief session.
Apollo Round 3
After the debrief, the dashboard will indicate that it is time to play the third round of Apollo. The dashboard will indicate which color and player type each participant will be playing as for this round.
Self-Reflection
After completing the second round of Apollo, all players will return to the dashboard and complete one self-reflection question. Here, they will be able to type a response about their performance in Apollo.
Following the reflection question, all players will rejoin together for a debrief session.
Personal Assessment
After the debrief, the dashboard will indicate that it is time to complete the personal assessment. This is a brief survey on how you think you have performed over the course of the workshop. Once the personal assessment has been completed, the workshop is finished!
Final Report
Following the workshop, a Jenson8 report will be generated. Jenson8 reports combine psychometric surveys, facilitator and peer scoring and advanced in-game metrics to produce a full, multidimensional report for each participant. The report will include an analysis of each of the four components within the application. For J-learn, the report will include improvement mindset, openness and accountability, goal setting, and sustained effort and challenge mindset.
The Jenson8 report will include the following components for each of the four constructs within the application.
- Construct: The report will first provide an explanation of the construct measured for the application, and indicate how the player performed in this area (example: "you show strong potential for openness and accountability").
- Potential Strengths: A list of potential strengths the player may exhibit during gameplay and in their everyday life (example: "you are highly effective at allocating time and resources to tasks due to your tendency to set specific goals for yourself").
- Potential Challenges: A list of potential challenges the player may experience during gameplay and in their everyday life (example: "At times, you may be too willing to integrate feedback that is not in your best interest").
- Action Items for Improvement: A list of actions that can be employed by the player to improve their performance in this area within their everyday life (example: "Continue to maintain positive outlooks in the face of setbacks and recognize potential for later success").